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Tamriel

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The Tamriel continent
The Tamriel continent

Tamriel is the vast continent where the events of the Elder Scrolls occur. It consists of nine regions, which are all provinces of the Empire based in Cyrodiil.

The provinces:

  • Cyrodiil - This province lies in the central-south of Tamriel and is the home of a human race named Imperials. It is the center of their Empire, which controls all other provinces. Cyrodiil is also known as the Heartland. Cyrodiil is the setting for the game The Elder Scrolls IV: Oblivion.
  • Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, sepperated by an inlet from the Sea of Ghosts. Vvardenfell is the setting for the game The Elder Scrolls III: Morrowind.
  • Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race
  • High Rock - Home to the Bretons, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel.
  • Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r desert. Hammerfell is home to the Redguard human race.
  • Summerset Isle - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of two islands, one large western main island and one smaller, elongated eastern island. These islands are home to the Altmer (High Elves).
  • Valenwood - This densely forested, sub-tropical region forms the southwest coastal plain of Tamriel. Valenwood is home to the Bosmer (Wood Elves).
  • Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
  • Black Marsh - This huge and mostly unchartered region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush.

[edit] Geography

The planet, where Tamriel is a part of, is referred to as Nirn or Mundus. This world also contains other continents: Akavir, Atmora, Yokuda, Pyandonea and Thras.

[edit] History

The History of Tamriel as a whole is quite complicated and long, but can be divided into the five eras.

  • The Age of Myth – The great chaos from the warring deities and cosmic powers.
  • The Dawn Era – The beginning of order in the Cosmos (Aldmeri: Nir) and the world of Nirn.
  • The Merethic Era – Literally meaning "Era of the Elves." The founding of the Camoran Dynasty in Valenwood marked the end of this Era. Time begins to be recorded.
  • The First Era – A long Era marked by the shifting of power from Elf to Human.
  • The Second Era – The destruction of the Reman dynasty by the Tsaesci Potentate Versidue-Shaie marks his rise to power and the beginning of the Second Era.
  • The Third Era – The Third Era begins when Imperial Emperor Tiber Septim conquers all of Tamriel and unites it under the Empire's banner.

[edit] Religion

Many different gods are worshipped across all Tamrielic cultures, each race having its own pantheon of gods. A complete list of these can be found here Varieties of Faith in the Empire

However, most of these represent the same properties and can be split into 2 groups:

  • Aedra - The term Aedra comes from the Aldmer and means 'ancestors'. This corresponds with the original Aldmeri belief system that the Altmer are the direct descendants of these immortals. The term is used by scholars from other races to describe all gods who are aligned to Anu (stasis). The Aedra are often seen as creators. The most widespread of these Aedra are the 8 gods who created the mortal world. These gods form the core of the Imperial pantheon: together with Tiber Septim they form the Nine Divines.
  • Daedra - The term Daedra means either 'stronger, better ancestors' or 'not our ancestors', the first being used by the Chimer to emphasise their separation from other Aldmer. Other races adapted the term to a broader use which includes all gods aligned to Padhome(change), although most humans refer to them as daemons. The Daedra consist of 16 princes and a large number of lesser Daedra.
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