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Sigil Stone

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The Sigil Stone in the Sigilium Sanguis room inside the tower
The Sigil Stone in the Sigilium Sanguis room inside the tower
A Sigil Stone is the object that keeps Oblivion Gates open. They are found at the top of the largest towers in the planes of Oblivion. Once a Sigil Stone is removed, it destroys the Gate it was supporting and transports the player back to Tamriel next to the now-destroyed Gate.
Close Up Sigil Stone
Close Up Sigil Stone

Once removed, Sigil Stones are placed in your inventory. They can be used to enchant jewelry, armor, or weapons. They have two seperate effects: when placed on jewelry or armor, the item is enchanted with the defensive effect, such as a percent resistence to certain spell types, or other effects such as a percent bonus to Chameleon. When placed on weapons, the item is enchanted with the offensive effect, such as a set damage with certain spells or negative magical effects to the enemy.
Using Sigil Stones are much more profitable than using spells in several ways, and although they give fewer options than all the colleges of magic, they are much more powerful and longer lasting than any possible enchantment.

[edit] Enchantment Effects

Sigil Stones' enchantments vary in effect and quality. These effects are set when the stone is added to your inventory, and so you can simply save before taking it and reload until you get the desired effect. You can actually activate the stone and save before you get it, making reloading for the desired enchantments much faster. It is also possible to get 3-5 Stones from one tower by repeatedly hammering the action button as the tower explodes around you; depending on how fast you are, you can end up with several (and they will all be different types), this still works with the latest patch.

The stone's name refers to how powerful the enchantment will be, and in order from weakest to strongest:

  • Descendant Sigil Stone - Starts at level 1
  • Subjacent Sigil Stone - Starts at level 5
  • Latent Sigil Stone - Starts at level 9
  • Ascendant Sigil Stone - Starts at level 13
  • Transcendant Sigil Stone - Starts at level 17


Possible effects are as follows:

  • Absorb Agility x pts for x secs on Strike / Fortify Agility x pts on Self
  • Absorb Endurance x pts for x secs on Strike / Resist Disease x % on Self
  • Absorb Fatigue x pts on Strike / Fortify Fatigue x pts on Self
  • Absorb Health x pts for x secs on Strike / Fortify Healthx pts on Self
  • Absorb Intellegence x pts for x secs on Strike / Fortify Intellegence x pts on Self
  • Absorb Magicka x pts for x secs on Strike / Fortify Magicka x pts on Self
  • Absorb Speed x pts for x secs on Strike / Fortify Speed x pts on Self
  • Absorb Strength x pts for x secs on Strike / Fortify Strength x pts on Self
  • Burden x pts for x secs on Strike / Feather x pts on Self
  • Damage Fatigue x pts on Strike / Fortify Fatigue x pts on Self
  • Damage Health x pts on Strike / Fortify Health x pts on Self
  • Damage Magicka x pts on Strike / Fortify Magicka x pts on Self
  • Demoralize x pts on Strike / Fortify Willpower x pts on Self
  • Disintegrate Armor x pts on Strike / Shield x pts on Self
  • Dispel x pts on Strike / Spell Absorption x pts on Self
  • Disintegrate Weapon x pts on Strike / Fortify Blade x pts on Self
  • Disintegrate Weapon x pts on Strike / Fortify Blunt x pts on Self
  • Drain Speed x pts on strike / Fortify Speed x pts on self
  • Fire Damage x pts on Strike / Fire Shield x % on Self
  • Fire Damage x pts on Strike / Light x pts on Self
  • Fire Damage x pts on Strike / Resist Fire x pts on Self
  • Frost Damage x pts on Strike / Frost Shield x % on Self
  • Frost Damage x pts on Strike / Resist Frost x pts on Self
  • Frost Damage x pts on Strike / Water Walking on Self
  • Shock Damage x pts on Strike / Night-Eye on Self
  • Shock Damage x pts on Strike / Resist Shock x pts on Self
  • Shock Damage x pts on Strike / Shock Shield x % on Self
  • Silence for x secs on Strike / Chameleon x % on Self
  • Silence for x secs on Strike / Resist Magic x % on Self
  • Soul Trap for x secs on Strike / Resist Magic x % on Self
  • Turn Undead for x pts on Strike / Detect Life x feet on Self
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