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Race

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[edit] Playable races

Tamriel is currently the home of ten main races, each occupying a different portion of the continent. The races are:

For a quick reference table to the attribute differences of the races, see Attributes according to race and sex.
For a quick reference table of skill bonuses for each race, see Skill bonuses quick reference.

[edit] Non-playable races

Some of the races that inhabit the world of Nirn and Tamriel, but are not playable or included as NPCs in Oblivion are:

  • Aedra and Daedra – Not races per se, but they are divine beings beyond mortal classification.
  • Ayleid (Heartland High Elves/Wild Elves) – The predominant ancient race of Cyrodiil who have now been reduced to tribal primitives.
  • Imga (Ape-Men)
  • Maormer (Tropical Elf)
  • Sload – Slug-men who are skilled mages
  • Tsaesci

Some of the ancient races of the Tamriel, most of whom have disappeared, include:

  • Chimer – The ancestors to the current Dunmer
  • Dwemer – An ancient elven race, incorrectly called Dwarves
  • Falmer (Snow Elf)
  • Neds – Predecessors of the Nord, Imperials, and Bretons

[edit] Recognizing races

The race of most NPCs in Cyrodiil can be recognized by physical appearance. However, some NPCs, especially those of Breton or Imperial ancestry, are more difficult to distinguish. If you are on the PC, you can do the following console command to determine an NPC's race: Enter the console by pressing tilde (~), click on the target NPC, and type:

GetIsRace {RaceID}

using one of the following RaceIDs below.

Race RaceID
Altmer (High Elf) 00019204
Argonian 00023FE9
Bosmer (Wood Elf) 000223C8
Breton 000224FC
Dark Elf 000191C1
Imperial 00000907
Khajiit 000223C7
Nord 000224FD
Orc 000191C0
Redguard 00000D43
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