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Lord Kelvyn's Bulwark

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Lord Kelvyn's Bulwark is a leveled shield with an extremely high defense. It can be located in a chest at the end of the bed in Battlehorn Castle's Private Quarters, after purchasing every single upgrade for the castle, including the Dwemer Forge.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1-4 3095 Image:GoldIcon.png 11 Image:WeightIcon.png 13 Image:ArmorIcon.png 275 Image:Health-icon.png Fortify Attribute: Endurance 3 pts
Fortify Health 15 pts
Fortify Skill: Block 3 pts
xx011F17*
5-9 4195 Image:GoldIcon.png 13 Image:WeightIcon.png 14.5 Image:ArmorIcon.png 425 Image:Health-icon.png Fortify Attribute: Endurance 4 pts
Fortify Health 20 pts
Fortify Skill: Block 7 pts
xx011F19*
10-14 5360 Image:GoldIcon.png 15 Image:WeightIcon.png 16 Image:ArmorIcon.png 575 Image:Health-icon.png Fortify Attribute: Endurance 5 pts
Fortify Health 25 pts
Fortify Skill: Block 9 pts
xx011F1A*
15-19 6660 Image:GoldIcon.png 17 Image:WeightIcon.png 17.5 Image:ArmorIcon.png 950 Image:Health-icon.png Fortify Attribute: Endurance 6 pts
Fortify Health 30 pts
Fortify Skill: Block 11 pts
xx011F1B*
20-24 8250 Image:GoldIcon.png 20 Image:WeightIcon.png 19 Image:ArmorIcon.png 1500 Image:Health-icon.png Fortify Attribute: Endurance 7 pts
Fortify Health 35 pts
Fortify Skill: Block 13 pts
xx011F1C*
25-29 10800 Image:GoldIcon.png 23 Image:WeightIcon.png 23.5 Image:ArmorIcon.png 2125 Image:Health-icon.png Fortify Attribute: Endurance 8 pts
Fortify Health 40 pts
Fortify Skill: Block 15 pts
xx011F1D*
30+ 13700 Image:GoldIcon.png 27 Image:WeightIcon.png 26.5 Image:ArmorIcon.png 3150 Image:Health-icon.png Fortify Attribute: Endurance 10 pts
Fortify Health 45 pts
Fortify Skill: Block 17 pts
xx011F1E*


The following information has been taken from UESP:

In-Game Formid: The pages on individual mods often contain Object IDs for items or spells. In all cases, the first two digits of the Object ID are listed as "xx" because the first two digits are variable, depending upon the number of mods you have installed and the order in which they were loaded. If the mod in question is the first (or only) mod you are loading, the first two digits will be "01", for the second mod "02", etc.

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