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Acrobatics

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Acrobatics is a stealth arts skill that affects the player's ability to jump. The higher the acrobatics skill, the farther and higher the player can jump, and the more likely he or she can avoid or lessen the amount of damage after falling great distances.

Governing attribute: Speed

Contents

[edit] Skill Levels

  • Novice: Unable to attack while jumping or falling.
  • Apprentice: Can make normal attacks while jumping or falling.
  • Journeyman: Gains the Dodge ability.
  • Expert: 50% less Fatigue loss while jumping.
  • Master: Gains the ability to jump on the surface of water.

[edit] Leveling tips

  • You can quickly increase your skill in this by jumping as you travel. Movement while jumping forward is the same speed as running.
  • Taking damage from falling increases the skill ten times faster then a regular jump. A good place to do this is at the hill by Chestnut Handy Stables. Another good place is inside the Thieves Guild. (Available after completing all the thieves guild quests) At the very top level, just outside the Guild Masters Quarters, is a flight of stairs with a curved ceiling. If you run forward off the top of the stairs you follow the curve of the ceiling and your forward momentum is converted into falling damage. Run back up the stairs, turn around and run forward again. Your acrobatics skill will increase very quickly, either heal yourself with a spell or wait an hour when your HP gets low. -Note- This may be dependent on having a high Speed attribute.
  • Try finding a place where there is little space to move upwards, then jump...

[edit] Acrobatics trainers

[edit] Books that permanently increase the Acrobatics skill

[edit] Leveling text

Apprentice-level text:

After long, arduous hours of practicing jumping and controlling your falls, you have become an Apprentice of Acrobatics. You can now attack while jumping or falling. However, you cannot use power attacks while in mid-jump or mid-fall, only regular attacks.

Journeyman-level text:

After long, arduous hours of practicing jumping and controlling your falls, you have become a Journeyman of Acrobatics. You now have the Dodge ability. Blocking while jumping makes you dodge in the direction of the jump. You will do a tumbling roll and possibly avoid an attack.

Expert-level text:

After long, arduous hours of practicing jumping and controlling your falls, you have become an Expert of Acrobatics. Now it costs half as much fatigue to jump.

Master-level text:

You have become a Master of Acrobatics. You gain the Water Jump ability. Jump just as you touch the water, and you can jump again as if it were a solid surface. Miss your timing... and fall into the water. With practice, you can jump several times in a row all the way across a body of water.

[edit] Notes

  • If you jump while going up a step (takes good timing), you can jump a lot higher then normal.
  • Dodging always goes the same distance and how quickly it is done is affected by your speed.
  • There is a glitch where if you land on the ground after water jumping, sometimes you may just float on the land as if you were in mid air till you move into the water again.

[edit] NPC Dialogue

Once your Acrobatics skill level reaches 70 or higher, NPCs will say to you: "You've got a real bounce to your step, I bet you're quite the acrobat."

[edit] Usefulness

Acrobatics is good for escaping enemies by jumping to where they cannot go. It is also good for helping to raise your speed stat which in turn helps your light armor rating. A lot of dungeons do not have any safe places to jump to in order to get away from your opponents. However many dungeons have alternate routes that are only acessable via a very high acrobatics skill. These alternate routes allow you to run the dungeon in reverse and get to the boss chests quickly. Also, while attacking, it is useful to be able to jump over enemies or fall from hights that will kill them if they follow.

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